Ricardo O’Nascimento is a new media artist, researcher of body-environment-relations and founder of the artistic platform Popkalab in Linz and São Paulo. His projects focus on fashion, design, projection and technology and include interactive video installations, interactive walls, intelligent clothing, game and interface development. He presented his work at several festivals and conferences including the Ars Electronica festival, FILE festival, Social Fabrics, ACE and ARTECH and published broadly.
Marnix de Nijs is a Dutch artist whose work explores the dynamic clash between bodies, machines and other media. Many of his artworks are interactive experience machines that play with the perception of image and sound. Marnix de Nijs worked with Edwin van der Heide, Time’s Up_org, Montevideo, V2_lab, ZKM, TU Darmstadt and, recently, the Tsinghua University.
Julie Morel studied Video in Lyon, Time Based Media in Birmingham and Beaux Arts with C. Boltanski and T. Brown in Paris. This led her to a work with New Media at the 'Arts Décoratifs' in Paris and to a thesis on coding/transcoding/decoding. Her videos and digital works were shown at festivals and galleries worldwide. Her projects question the human involvement and affects in computer and software, mainly through text as an image. Julie Morel currently teaches Beaux Arts in Paris and Multimedia in Lorient.
Henrik Moltke is a digital activist, media professional, advisor and blogger. Since the early days of the free culture movement, he has been working on various accesses to knowledge and copyright-reform projects, such as FREE BEER, Good Copy Bad Copy and Creative Commons.
Metanet Software was founded in 2001 by Raigan Burns and Mare Sheppard. Metanet is a indie game development company devoted to creating fun, innovative, unique games. Their first and award-winning game, N, is available for download for free, and can be played on Mac or PC. Their next game, Robotology, is in development. They've released tutorials, including source code, which cover the collision detection and simulation algorithms used in N.
Vytautas Michelkevičius is an art and media curator and facilitator from Vilnius (LT). He is involved in free knowledge sharing practices: from 2005-2009 he was editor of the media culture magazine www.balsas.cc, since 2005 he is a lecturer at the Vilnius Academy of Arts and a workshop facilitator. He holds a Ph.D in Communication and is Artistic Director of the Nida Art Colony. He is interested in mapping and experimental social practices using free local resources (like picking herbs collectively, setting up a symposium in the forest or sauna).
Tiago Martins graduated in Computer Science at the Universidade Nova de Lisboa and is currently a Ph.D candidate at the Interface Culture group of the Universität für Künstlerische und Industrielle Gestaltung Linz, Austria, where he also works as guest teacher for programming and physical computing. Furthermore he co-authors interactive installations and media art projects that reveal and explore possible bonds between the physical, digital and social.
Camille Louis (*1984) graduated in Contemporary Philosophy and Theater Studies in Paris and at the same time worked with choreographers as a dramaturge. She is a writer, was editor in chief of the magazine 104, and founded the kom.post collective where she currently works as dramaturge. She travels through Europe with kom.post and with Our Shared Factory, a dispositif to share and exchange knowledge.
The goal of Liquid Democracy is to explore and design patterns of digital political discourse and decision-making. As a group of political scientists, programmers, sociologists and people from other backgrounds, they aim to empower both experts and the public by creating internet platforms in which political debate can be used to augment the current system. Their software project Adhocracy is currently being adopted in various institutions, including Die Linke, and the parliamentary commission on the Internet and digital society.
Friedrich Lindenberg is a programmer working on open modes of governance and on government transparency. As an active member of Liquid Democracy e.V., he has contributed to Adhocracy, a collaborative policy making platform. Working with the Open Knowledge Foundation on data projects, he works on the OffenerHaushalt project, a portal on German public spending and on CKAN (Comprehensive Knowledge Archive Network), a community-driven catalogue for data packages.
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