Whilst traditional enterprises conjure up their corporate identity, the creative sector proudly points to its heterogeneity. Cultural producers however must find a language with which they can reach the public and be economically successful. How much corporate identity does a cultural enterprise need – and how does one communicate this identity?
Cultural forms of organisation hardly ever develop on the basis of strategic considerations but rather cluster around the individual needs of a specific project. Which models of organisation make sense in the field of art and the creative industries and how will the cultural enterprise of the future look?
Due to the economic crisis the creative industries have become a location factor praised by politicians as a growth market poised to outperform the car industry. In which way has this new framework changed the relation between art and capital? Maybe the norm of the economy supporting the growth of culture is due to be reversed?
PHUTURAMA invites ‘Visual Futurists’ – designers and artists from various branches of media and production – to discuss whether and how a growing picture power of speculative, futuristic or fictional design impacts the design of the ‘real’ world. Film production designers, game developers, SciFi authors, comic artists and visionary car designers encounter futurologists,and professionals meet SciFi activists and fans.
Having arrived in the 21st century, processes have become one of the major paradigms and creative strategies of contemporary art and design. This Salon Talk focuses on possible models and strategies with which processes that surround us in art, science and everyday life can be read, described or recorded.
The panel ART 2.0 focuses on different strategies of artistic appropriation and the invited artists will present selected works which articulate new approaches towards authorship and intellectual property as well as towards the interaction between individuals and communities.
The title of the panel refers to the seminal 1958 novel Destination Moon by Robert Heinlein, which helped develop the popular mythology of the Moon. This Salon Talk features presentations by artists shown in transmediale.10 whose work engages with the past, present and future of the moon.
After a panel-related screening, this Salon Talk provides a forum in which to discuss concerns regarding artistic projects realised in Asia and shown in Europe. The relationship between ‘here’ and ‘elsewhere’ provides a point of departure to reflect on the (im)possibilities of shifting spaces as well as on the politics of image production.
Richard Barbrook and Stefan Lutschinger will be introducing the ClassWargames film on Debord's ludic experiment and then hosting a collective playing of The Game of War while discussing its importance to our understanding of Situationist theory and practice.