BWPWAP Desire is a space in between. If Pluto stands for the introduction of an element generating crisis, in BWPWAP Desire the queer idea of uncertain belonging generates multiple perspectives, where the flow of desire becomes a way to re-imagine identities and subjectivities. >> Read more.
What is the meaning of the assumption that networks are BWPWAP, when (social) networks have become a pervasive part of our daily life, and have contributed to changing the way we create friendships and connections? >> Read more.
Any film can be perceived as an Imaginary Museum as defined by André Malraux. Film footage photographically preserves the moment in an image. It is put into context through montage; the moments are lined up like images in an imaginary museum. >> Read more.
Last August 2012, during the reSource 002: Out of Place, Out of Time event, three installation projects were launched. Their ongoing production lasted six months, leading to transmediale 2013 BWPWAP, where the final results are shown and performed. >> Read more.
As an overall conceptual road-map to the yearly changing themes, at transmediale 2013 we also initiate the “file_under:” framework as an ongoing conceptual discussion surrounding the festival and our all-year programme. The “file_under:” activity will take place through workshops between partner organisations, public discussions at the festival and all-year events, experimental forms of documentation and publications. >> Read more.
The programme follows four threads: Users, Networks, Paper, Desire. The festival will look at what these threads meant BWPWAP, what they are today and how they will develop in the future. >> Read more.
BWTGGWAG - Back When The Gutenberg Galaxy Was A Galaxy: In the post-digital and networked world, printed matter is no longer the exclusive factor that defines literacy as a cultural imaginary. >> Read more.
What was the User? Paraphrasing Foucault’s famous analysis of the author we might ask with what cultural imaginaries the “user function” is still providing us. Is it not an obsolete paradigm in the world of participatory pro-sumer culture? >> Read more.
In a four-hour workshop, the gannaca Think Tank will examine heavy and weightless products as well as analogue and digital models in detail. The examination will focus on the quality of the materials used – commodities, advanced materials, and processing components – and their particularities.