Here you can cast a glance at the past transmediale festivals and gain access to browse through the old websites. Soon we will update this section to create a full overview on our 25 editions of the festival - from VideoFilmFest '88 to this years' transmediale 2012.
At the turn of the millenium the transmediale 00 festival investigated the tendencies that were bound to change the world; it investigated the aesthetic practice of international media artists.
DIY [do it yourself!] is transmediale.01’s appeal to its visitors expanding and fostering creative media competences: They were requested to use provided technological tools in order to produce digital art by themselves.
go public! describes on the one hand the Independent Public Offering (IPO) of a company, on the other hand it stands for the publication of information through various media channels. The audience as well as the artists were asked to go public with their ideas on how to design public space in the digital era.
PLAY GLOBAL! comments on the development of digital and electronic gaming: critical, ironic and at times humorous artistic strategies engage with social consequences of globalisation reflecting technological media strategies on a social basis.
transmediale.04 explored the utopian potential of contemporary art practice in the field of digital culture. The festival focused on art made by means of digital technologies, and on art that reflects on the social, cultural and aesthetic dimensions of new technologies.
transmediale.05 explored the BASICS of artistic practice in a frantic and hyper-potential digital culture: aesthetical and ethical norms underlie the use of technology in art.
transmediale.06 was devoted to the ongoing process of technologised reality: REALITY ADDICTS presented those artistic strategies that subvertively reflect the impact of reality on technology.
transmediale.07 questioned perfective finality and claimed that artistic potential in any situation is full of potential decisions. unfinish! investigated opportunities of change and the potential of reversive decisions in digital art.
transmediale.08 CONSPIRE... challenged the common notions of conspiracy as an artistic and cultural concept in our technological society: intensifying our own understandings of digital communities, it questions the subversive mechanism of control and information in our daily network practices.